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Author Archives: Chris Allen

Chris Allen

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    NetherRealm Studio’s 2011 Mortal Kombat reboot flawlessly returned the infamous franchise to its bloody origins, satisfying fans and newcomers alike with its engaging storyline, visceral fighting,...

    This year, FIFA makes yet another return as it boasts having the best iteration of the series so far. Previous years of the series have been fun games, even if you aren’t the biggest soccer fan....

    The city building genre has been one of the most beloved game types the PC has ever had to offer ever since its original creation back in the late 80s. Since that time, the genre had been largely overtaken...

    EA has finally released the first full expansion pack for The Sims 4, concisely named Get To Work. Though some aspects are very reminiscent of Open for Business for The Sims 2, this expansion offers plenty...

    Tiger Style, unique among iOS developers, has brought an excellent game to the table by the name of Waking Mars. With a snappy soundtrack and fantastic visuals, this exploration game features fully voiced...

    What exactly is The Death Ray Manta on iOS? It’s a psychedelic, psychotic, fast-paced dual-stick shooter available on iOS by PsychicParrot Games. The game was originally developed by Rob Fearon....

    Smash Hit takes players on an exciting journey through a futuristic glass world. It offers a level of immersion that is rarely found with other iOS games; the graphic fidelity of this game compared to...

    Imagine a version of Rapture that would require you to stop everything, put your controller down and press something on your headset to swap weapons or heal yourself; now you know the biggest problem of...

    It goes without saying how important Halo and Master Chief both have become in the first person shooter. While Goldeneye for the Nintendo N64 was certainly the first AAA console first person shooter, Halo:...

    The success that Far Cry 3 saw was a bit of a double-edged swords for veteran fans. For one, Ubisoft finally put together a first-person open world game that worked and was fun. On the other hand, it meant...